You would be suprised, i did find that, then removed the ifdefs (And all
other USE_DETAIL_SHAPES ifdef's), and it still asserts there...

I'll have another search though :P

Cheers garry

Garry Newman wrote:
Probably because USE_DETAIL_SHAPES isn't defined.

http://www.google.co.uk/search?sourceid=navclient&ie=UTF-8&rlz=1T4GFRD_enGB211GB211&q=USE%5fDETAIL%5fSHAPES

garry

On Fri, Feb 8, 2008 at 9:44 AM, Tom Leighton
<[EMAIL PROTECTED]> wrote:

Adding info for the uber coders here to help me :P

If i run cs_militia (The only map that will actually let me spawn), i
get console spam:

detailobjectsystem.cpp (993) : Assertion Failed: 0
detailobjectsystem.cpp (993) : Assertion Failed: 0

And when i say spam... i mean spam... Every game frame... Because even
if i type clear ive got 40kb of data before condump will dump it out...
( bind mouse1 "clear;condump" ) :P



Tom Leighton wrote:

Hey guys. I did this successfully on the EP1 codebase, where i could
load into CS:S maps with my mod. I added all the  spawn points (you
know to check where im spawning - EntSelectSpawnPoint), added them to
the Preserved Ents list, and defined them as such:

LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity );

In hl2mp_player.cpp

Other than that, i can't see why im getting a crash (It's a
non-debuggable crash aswell, none of my code as far as i can see)... I
did manage to get into one css map once (Pure luck, i hadn't coded in
the spawn points then!), but it crashed soon after loading in with a
memory could not be read - again, not my code.

I'm now stuck... HL2DM maps work, i've mounted all the content and
verified it's mounted, search paths, etc...

Any help appreciated :)




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