Well, I had my fair share of issues, but as omega said to me... they were
mostly "bad ports".

A lot of my problems were related to overriding base-classes like the player
and such. If you've done any of that, make sure that your overridden
functions include any additional function calls that were previously not in
the Scratch SDK but are in the Orange Box SDK. It is probably best to start
with a scratch orange box SDK project, then move your old code into it, not
move the new code into the old project.

Also you'll have to recompile your shaders and the shader DLLs themselves.

Hope that helps.

Cale

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dave
daveslastname
Sent: Wednesday, February 13, 2008 9:51 PM
To: [email protected]
Subject: [hlcoders] When is OB SDK coming out of beta? Also, difficultly in
merging code?

--
[ Picked text/plain from multipart/alternative ]
I have two questions for the more experienced:

First, when is the OB / EP2 codebase coming out of it's beta status? We're
going to be porting our mod's source code to the new engine, but don't want
to do so until it's out of this experimental stage.

Second, for those of you have done it or are currently doing it, how hard is
it to merge EP1 code (we're using the scratch SDK) into the EP2 engine? How
long will it take and what obstacles can we be expected to run into?

Thanks in advance!
--

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