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Yea, you definately want to merge YOUR code to Valve's code.. not the other
way around.. unless you think you've written more code than what Valve has
written since EP1.


----- Original Message -----
From: "Cale Dunlap" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 13, 2008 6:58 PM
Subject: RE: [hlcoders] When is OB SDK coming out of beta? Also, difficultly
in merging code?


> Well, I had my fair share of issues, but as omega said to me... they were
> mostly "bad ports".
>
> A lot of my problems were related to overriding base-classes like the
> player
> and such. If you've done any of that, make sure that your overridden
> functions include any additional function calls that were previously not
> in
> the Scratch SDK but are in the Orange Box SDK. It is probably best to
> start
> with a scratch orange box SDK project, then move your old code into it,
> not
> move the new code into the old project.
>
> Also you'll have to recompile your shaders and the shader DLLs themselves.
>
> Hope that helps.
>
> Cale
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of dave
> daveslastname
> Sent: Wednesday, February 13, 2008 9:51 PM
> To: [email protected]
> Subject: [hlcoders] When is OB SDK coming out of beta? Also, difficultly
> in
> merging code?
>
> --
> [ Picked text/plain from multipart/alternative ]
> I have two questions for the more experienced:
>
> First, when is the OB / EP2 codebase coming out of it's beta status? We're
> going to be porting our mod's source code to the new engine, but don't
> want
> to do so until it's out of this experimental stage.
>
> Second, for those of you have done it or are currently doing it, how hard
> is
> it to merge EP1 code (we're using the scratch SDK) into the EP2 engine?
> How
> long will it take and what obstacles can we be expected to run into?
>
> Thanks in advance!
> --
>
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