-- [ Picked text/plain from multipart/alternative ] As for the SDK updates, I wonder when app 218 will be usable again. We cant release a new version of our mod if it requires the Orange Box games.
On Thu, Feb 14, 2008 at 12:07 AM, Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yea, you definately want to merge YOUR code to Valve's code.. not the > other > way around.. unless you think you've written more code than what Valve has > written since EP1. > > > ----- Original Message ----- > From: "Cale Dunlap" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, February 13, 2008 6:58 PM > Subject: RE: [hlcoders] When is OB SDK coming out of beta? Also, > difficultly > in merging code? > > > > Well, I had my fair share of issues, but as omega said to me... they > were > > mostly "bad ports". > > > > A lot of my problems were related to overriding base-classes like the > > player > > and such. If you've done any of that, make sure that your overridden > > functions include any additional function calls that were previously not > > in > > the Scratch SDK but are in the Orange Box SDK. It is probably best to > > start > > with a scratch orange box SDK project, then move your old code into it, > > not > > move the new code into the old project. > > > > Also you'll have to recompile your shaders and the shader DLLs > themselves. > > > > Hope that helps. > > > > Cale > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of dave > > daveslastname > > Sent: Wednesday, February 13, 2008 9:51 PM > > To: [email protected] > > Subject: [hlcoders] When is OB SDK coming out of beta? Also, difficultly > > in > > merging code? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I have two questions for the more experienced: > > > > First, when is the OB / EP2 codebase coming out of it's beta status? > We're > > going to be porting our mod's source code to the new engine, but don't > > want > > to do so until it's out of this experimental stage. > > > > Second, for those of you have done it or are currently doing it, how > hard > > is > > it to merge EP1 code (we're using the scratch SDK) into the EP2 engine? > > How > > long will it take and what obstacles can we be expected to run into? > > > > Thanks in advance! > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.20.4/1276 - Release Date: > 2/13/2008 > > 9:41 AM > > > > > > No virus found in this outgoing message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.20.4/1276 - Release Date: > 2/13/2008 > > 9:41 AM > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

