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[ Picked text/plain from multipart/alternative ]
As for the SDK updates, I wonder when app 218 will be usable again. We cant
release a new version of our mod if it requires the Orange Box games.

On Thu, Feb 14, 2008 at 12:07 AM, Minh <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Yea, you definately want to merge YOUR code to Valve's code.. not the
> other
> way around.. unless you think you've written more code than what Valve has
> written since EP1.
>
>
> ----- Original Message -----
> From: "Cale Dunlap" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, February 13, 2008 6:58 PM
> Subject: RE: [hlcoders] When is OB SDK coming out of beta? Also,
> difficultly
> in merging code?
>
>
> > Well, I had my fair share of issues, but as omega said to me... they
> were
> > mostly "bad ports".
> >
> > A lot of my problems were related to overriding base-classes like the
> > player
> > and such. If you've done any of that, make sure that your overridden
> > functions include any additional function calls that were previously not
> > in
> > the Scratch SDK but are in the Orange Box SDK. It is probably best to
> > start
> > with a scratch orange box SDK project, then move your old code into it,
> > not
> > move the new code into the old project.
> >
> > Also you'll have to recompile your shaders and the shader DLLs
> themselves.
> >
> > Hope that helps.
> >
> > Cale
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of dave
> > daveslastname
> > Sent: Wednesday, February 13, 2008 9:51 PM
> > To: [email protected]
> > Subject: [hlcoders] When is OB SDK coming out of beta? Also, difficultly
> > in
> > merging code?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I have two questions for the more experienced:
> >
> > First, when is the OB / EP2 codebase coming out of it's beta status?
> We're
> > going to be porting our mod's source code to the new engine, but don't
> > want
> > to do so until it's out of this experimental stage.
> >
> > Second, for those of you have done it or are currently doing it, how
> hard
> > is
> > it to merge EP1 code (we're using the scratch SDK) into the EP2 engine?
> > How
> > long will it take and what obstacles can we be expected to run into?
> >
> > Thanks in advance!
> > --
> >
> > _______________________________________________
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> >
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> > 9:41 AM
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> >
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> >
>
> --
>
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--
~Ryan
--

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