I found a good site that details EA's own version of STL and why game
companies don't use STL.

http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html

Paul Peloski wrote:
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Why doesn't Valve use the STL, anyways? I've always wondered. I really like
the STL (and Boost). Is there some important consideration I missed about
their usage with the Source SDK?

Regards,

Paul


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