I found a good site that details EA's own version of STL and why game companies don't use STL.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html Paul Peloski wrote:
-- [ Picked text/plain from multipart/alternative ] Why doesn't Valve use the STL, anyways? I've always wondered. I really like the STL (and Boost). Is there some important consideration I missed about their usage with the Source SDK? Regards, Paul
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