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That's pretty cool, I agree with them on the reasoning and whatnot, but
after reading that, I wouldn't touch their implementation, imho it has some
sound ideas, and a lot of things that sound good on paper, but would
probably explain the instability in a lot of their games - unless this is
just an entirely new thing that has only been used in one or two things.
-Tony


On Fri, Feb 15, 2008 at 4:56 AM, Justin Krenz <[EMAIL PROTECTED]> wrote:

> I found a good site that details EA's own version of STL and why game
> companies don't use STL.
>
> http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html
>
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