-- [ Picked text/plain from multipart/alternative ] That's pretty cool, I agree with them on the reasoning and whatnot, but after reading that, I wouldn't touch their implementation, imho it has some sound ideas, and a lot of things that sound good on paper, but would probably explain the instability in a lot of their games - unless this is just an entirely new thing that has only been used in one or two things. -Tony
On Fri, Feb 15, 2008 at 4:56 AM, Justin Krenz <[EMAIL PROTECTED]> wrote: > I found a good site that details EA's own version of STL and why game > companies don't use STL. > > http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

