That is a really interesting article.  How did you find it?

Also, they do have some performance benchmarks buried at the bottom:
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Appendix_20

Nate

On Fri, Feb 15, 2008 at 9:55 AM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> --
>  [ Picked text/plain from multipart/alternative ]
>  Interesting, thanks for finding that.
>
>  I wonder if eastl is actually faster, more portable, etc. I'm sure it
>  satisfies their desire for a simpler std::allocator. But, I would have liked
>  to see some performance comparisons in this paper. There's nothing like hard
>  numbers to justify the time they spent rewriting/redesigning the STL.
>
>  Regards,
>
>  Paul
>
>
>  On Fri, Feb 15, 2008 at 4:56 AM, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
>
>
> > I found a good site that details EA's own version of STL and why game
>  > companies don't use STL.
>  >
>  > http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html
>  >
>  > Paul Peloski wrote:
>  > > --
>  > > [ Picked text/plain from multipart/alternative ]
>  > > Why doesn't Valve use the STL, anyways? I've always wondered. I really
>  > like
>  > > the STL (and Boost). Is there some important consideration I missed
>  > about
>  > > their usage with the Source SDK?
>  > >
>  > > Regards,
>  > >
>  > > Paul
>  > >
>  >
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