Hi Tom,

I tried the BecomeRagdoll input, but it didn't affect the NPC. 

Splitting the scene didn't seem to work either, as I tried to fire a second 
scene right after setting the NPC's health to 0.

As a way of debugging this, I set the guy's health to 100--he still lived of 
course--and the scene played as normal.

Is there an animation I could use that looks like someone just collapsing? I 
tried setting the "action" animation of a scripted sequence to "ragdoll", but 
then he just stood there in the "T" pose.

Thank you


Chad

> Date: Sat, 19 Apr 2008 15:55:37 +0100
> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [hlcoders] logic_choreographed_scene & killing off npcs
> 
> Isn't there a BecomeRagdoll input now? That might help. You could also 
> try splitting the scene in two.
> 
> Chad Lehman wrote:
> > I'm having some difficulty killing off an NPC.
> >
> > He's supposed to die on a trigger (trigger 5 of 7)...
> >
> > If I don't kill him off, the rest of the logic_choreographed_scene keeps 
> > running fine.
> >
> > If I set his health to zero on trigger5, the scene grinds to a halt.
> >
> > The only flag I see is "on player death" do nothing; but this isn't a 
> > player... it's an NPC.
> >
> > Is there a reason why this happens? What could I do to fix it?
> >
> >
> > Thanks!
> >
> >
> > Chad
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