Many thanks Robin, engine->AllowImmediateEdictReuse(); worked a treat :)
On Tue, Apr 29, 2008 at 2:07 AM, Mark Chandler <[EMAIL PROTECTED]> wrote: > They are not being cleaned up properly. Had same problem with weapon > spawns > on ges. Make sure you remove all pointers and memory allocation for the > weapons. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of John > Sent: Tuesday, April 29, 2008 5:53 AM > To: [email protected] > Subject: [hlcoders] Map reset. > > When the map is reset in my mod (with more than 10 players), I get the > error > 'No free edicts'. I've tracked it down to the weapons given to the players > on spawn, each receiving about 6 weapons each. Is there anything I can do > to? (yes i've even tried it on a empty map) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

