Many thanks Robin, engine->AllowImmediateEdictReuse(); worked a treat :)

On Tue, Apr 29, 2008 at 2:07 AM, Mark Chandler <[EMAIL PROTECTED]> wrote:

> They are not being cleaned up properly. Had same problem with weapon
> spawns
> on ges. Make sure you remove all pointers and memory allocation for the
> weapons.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of John
> Sent: Tuesday, April 29, 2008 5:53 AM
> To: [email protected]
> Subject: [hlcoders] Map reset.
>
> When the map is reset in my mod (with more than 10 players), I get the
> error
> 'No free edicts'. I've tracked it down to the weapons given to the players
> on spawn, each receiving about 6 weapons each. Is there anything I can do
> to? (yes i've even tried it on a empty map)
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