My suggestion would be to remove entities. 1599 with 1 player in the
server is pretty damn crazy. TF2 doesn't reach that with 24 players, and
it generates a lot of projectile weapons. Do you have lots of
prop_dynamics you can change to prop_static? 

Robin.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: Tuesday, April 29, 2008 10:16 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Map reset.

Robin, any suggestions for the Edict problem in stock HL2DM (other then 
lobotomizing the map)?
I've been running into this limit on recent custom maps.

HL2DM custom map, current ents = 1599 with one player
map crashes with 9 players eventually (might take several hours)

2048-1599 = 499/9 = 50 dynamic ents per player (confirmed dynamic ents
per 
player)

16 players * 51 dynamic ents per player (+1 margin)  = 816 dynamic ents 
total

2048 max ents - 816 = 1232 MAX base ents for any map in HL2DM



----- Original Message ----- 
From: "John"
To: "Discussion of Half-Life Programming"
<[email protected]>
Sent: Tuesday, April 29, 2008 9:59 AM
Subject: Re: [hlcoders] Map reset.


> Many thanks Robin, engine->AllowImmediateEdictReuse(); worked a treat
:)
>
> On Tue, Apr 29, 2008 at 2:07 AM, Mark Chandler wrote:
>
>> They are not being cleaned up properly. Had same problem with weapon
>> spawns
>> on ges. Make sure you remove all pointers and memory allocation for
the
>> weapons.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of John
>> Sent: Tuesday, April 29, 2008 5:53 AM
>> To: [email protected]
>> Subject: [hlcoders] Map reset.
>>
>> When the map is reset in my mod (with more than 10 players), I get
the
>> error
>> 'No free edicts'. I've tracked it down to the weapons given to the 
>> players
>> on spawn, each receiving about 6 weapons each. Is there anything I
can do
>> to? (yes i've even tried it on a empty map)


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