Robin, any suggestions for the Edict problem in stock HL2DM (other then 
lobotomizing the map)?
I've been running into this limit on recent custom maps.

HL2DM custom map, current ents = 1599 with one player
map crashes with 9 players eventually (might take several hours)

2048-1599 = 499/9 = 50 dynamic ents per player (confirmed dynamic ents per 
player)

16 players * 51 dynamic ents per player (+1 margin)  = 816 dynamic ents 
total

2048 max ents - 816 = 1232 MAX base ents for any map in HL2DM



----- Original Message ----- 
From: "John"
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, April 29, 2008 9:59 AM
Subject: Re: [hlcoders] Map reset.


> Many thanks Robin, engine->AllowImmediateEdictReuse(); worked a treat :)
>
> On Tue, Apr 29, 2008 at 2:07 AM, Mark Chandler wrote:
>
>> They are not being cleaned up properly. Had same problem with weapon
>> spawns
>> on ges. Make sure you remove all pointers and memory allocation for the
>> weapons.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of John
>> Sent: Tuesday, April 29, 2008 5:53 AM
>> To: [email protected]
>> Subject: [hlcoders] Map reset.
>>
>> When the map is reset in my mod (with more than 10 players), I get the
>> error
>> 'No free edicts'. I've tracked it down to the weapons given to the 
>> players
>> on spawn, each receiving about 6 weapons each. Is there anything I can do
>> to? (yes i've even tried it on a empty map)


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