Robin, any suggestions for the Edict problem in stock HL2DM (other then lobotomizing the map)? I've been running into this limit on recent custom maps.
HL2DM custom map, current ents = 1599 with one player map crashes with 9 players eventually (might take several hours) 2048-1599 = 499/9 = 50 dynamic ents per player (confirmed dynamic ents per player) 16 players * 51 dynamic ents per player (+1 margin) = 816 dynamic ents total 2048 max ents - 816 = 1232 MAX base ents for any map in HL2DM ----- Original Message ----- From: "John" To: "Discussion of Half-Life Programming" <[email protected]> Sent: Tuesday, April 29, 2008 9:59 AM Subject: Re: [hlcoders] Map reset. > Many thanks Robin, engine->AllowImmediateEdictReuse(); worked a treat :) > > On Tue, Apr 29, 2008 at 2:07 AM, Mark Chandler wrote: > >> They are not being cleaned up properly. Had same problem with weapon >> spawns >> on ges. Make sure you remove all pointers and memory allocation for the >> weapons. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of John >> Sent: Tuesday, April 29, 2008 5:53 AM >> To: [email protected] >> Subject: [hlcoders] Map reset. >> >> When the map is reset in my mod (with more than 10 players), I get the >> error >> 'No free edicts'. I've tracked it down to the weapons given to the >> players >> on spawn, each receiving about 6 weapons each. Is there anything I can do >> to? (yes i've even tried it on a empty map) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

