Someone correct me if I'm wrong, but AFAIK the mod needs some time to get a valid Steam ID, so you need to give ~5 mins of playability until you close down the game.
2008/6/3 Jed <[EMAIL PROTECTED]>: > I know this is going to be a controversial subject but bear with me. > > I was asked by one of our Mod team if it would be possible for the > internal beta version to lock them so that they could only be played > by certain people. As we use SVN to allow testers to download/update > the various builds it's percieveable they could give/share their SVN > info and others could happily leech off it. > > The idea was to hard code a list of steam ID's into the DLLs for the > duration of testing and basically refuse to load the game if you're > not on the list. We're not thinking just stopping people joining games > but actually stopping them completely so they can't make local listen > or LAN servers. > > I've never gone this deep into the whole Steam side of things for > getting ID's or where would be a suitable or safe place to put the > check/reject code. > > Thoughts? Suggestions? > > - Jed > > P.S. We're a EP1 mod. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

