Found reference to this. seems promising. Just need to figure out
exactly how to implement it.

The idea of only allowing the members of one group seems the easiest solution.

http://forums.alliedmods.net/showthread.php?t=60899

- Jed


2008/6/3 Tobias Kammersgaard <[EMAIL PROTECTED]>:
> Nuclear Dawn does something like this, with Steam ID's as far as I know. I
> imagine a good place would be the DLL's init function (server & client?).
>
> That's my best guess.
>
> /ScarT
>
>
> On 03/06/2008, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
>>
>> This is your best bet.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras
>> (memzero)
>> Sent: Tuesday, June 03, 2008 5:17 PM
>> To: 'Discussion of Half-Life Programming'
>> Subject: Re: [hlcoders] Limiting access by Steam ID
>>
>> Could you invite the testers to a private Steam Communities group and
>> hard-code the group ID into the mod instead? Then, simply use the Steam API
>> to check for membership in that group.
>>
>> //  Adam Maras (memzero)
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>> Sent: Tuesday, June 03, 2008 2:04 PM
>> To: Discussion of Half-Life Programming
>> Subject: [hlcoders] Limiting access by Steam ID
>>
>> I know this is going to be a controversial subject but bear with me.
>>
>> I was asked by one of our Mod team if it would be possible for the
>> internal beta version to lock them so that they could only be played
>> by certain people. As we use SVN to allow testers to download/update
>> the various builds it's percieveable they could give/share their SVN
>> info and others could happily leech off it.
>>
>> The idea was to hard code a list of steam ID's into the DLLs for the
>> duration of testing and basically refuse to load the game if you're
>> not on the list. We're not thinking just stopping people joining games
>> but actually stopping them completely so they can't make local listen
>> or LAN servers.
>>
>> I've never gone this deep into the whole Steam side of things for
>> getting ID's or where would be a suitable or safe place to put the
>> check/reject code.
>>
>> Thoughts? Suggestions?
>>
>> - Jed
>>
>> P.S. We're a EP1 mod.
>>
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