Why not just block that ID then? Should be possible too.

/ScarT


On 04/06/2008, vivoli <[EMAIL PROTECTED]> wrote:
>
> You can't because in LAN (or localhost), the SteamID is STEAM_PENDING.
> So you can't limiting access by SteamID.
>
>
> > Nuclear Dawn does something like this, with Steam ID's as far as I know.
> > I
> > imagine a good place would be the DLL's init function (server & client?).
> >
> > That's my best guess.
> >
> > /ScarT
> >
> >
> > On 03/06/2008, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
> >>
> >> This is your best bet.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> Maras
> >> (memzero)
> >> Sent: Tuesday, June 03, 2008 5:17 PM
> >> To: 'Discussion of Half-Life Programming'
> >> Subject: Re: [hlcoders] Limiting access by Steam ID
> >>
> >> Could you invite the testers to a private Steam Communities group and
> >> hard-code the group ID into the mod instead? Then, simply use the Steam
> >> API
> >> to check for membership in that group.
> >>
> >> //  Adam Maras (memzero)
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> >> Sent: Tuesday, June 03, 2008 2:04 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: [hlcoders] Limiting access by Steam ID
> >>
> >> I know this is going to be a controversial subject but bear with me.
> >>
> >> I was asked by one of our Mod team if it would be possible for the
> >> internal beta version to lock them so that they could only be played
> >> by certain people. As we use SVN to allow testers to download/update
> >> the various builds it's percieveable they could give/share their SVN
> >> info and others could happily leech off it.
> >>
> >> The idea was to hard code a list of steam ID's into the DLLs for the
> >> duration of testing and basically refuse to load the game if you're
> >> not on the list. We're not thinking just stopping people joining games
> >> but actually stopping them completely so they can't make local listen
> >> or LAN servers.
> >>
> >> I've never gone this deep into the whole Steam side of things for
> >> getting ID's or where would be a suitable or safe place to put the
> >> check/reject code.
> >>
> >> Thoughts? Suggestions?
> >>
> >> - Jed
> >>
> >> P.S. We're a EP1 mod.
> >>
> >> _______________________________________________
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> >>
> >>
> >>
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> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> > _______________________________________________
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> >
>
>
>
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