Why not just block that ID then? Should be possible too. /ScarT
On 04/06/2008, vivoli <[EMAIL PROTECTED]> wrote: > > You can't because in LAN (or localhost), the SteamID is STEAM_PENDING. > So you can't limiting access by SteamID. > > > > Nuclear Dawn does something like this, with Steam ID's as far as I know. > > I > > imagine a good place would be the DLL's init function (server & client?). > > > > That's my best guess. > > > > /ScarT > > > > > > On 03/06/2008, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > >> > >> This is your best bet. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam > Maras > >> (memzero) > >> Sent: Tuesday, June 03, 2008 5:17 PM > >> To: 'Discussion of Half-Life Programming' > >> Subject: Re: [hlcoders] Limiting access by Steam ID > >> > >> Could you invite the testers to a private Steam Communities group and > >> hard-code the group ID into the mod instead? Then, simply use the Steam > >> API > >> to check for membership in that group. > >> > >> // Adam Maras (memzero) > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Jed > >> Sent: Tuesday, June 03, 2008 2:04 PM > >> To: Discussion of Half-Life Programming > >> Subject: [hlcoders] Limiting access by Steam ID > >> > >> I know this is going to be a controversial subject but bear with me. > >> > >> I was asked by one of our Mod team if it would be possible for the > >> internal beta version to lock them so that they could only be played > >> by certain people. As we use SVN to allow testers to download/update > >> the various builds it's percieveable they could give/share their SVN > >> info and others could happily leech off it. > >> > >> The idea was to hard code a list of steam ID's into the DLLs for the > >> duration of testing and basically refuse to load the game if you're > >> not on the list. We're not thinking just stopping people joining games > >> but actually stopping them completely so they can't make local listen > >> or LAN servers. > >> > >> I've never gone this deep into the whole Steam side of things for > >> getting ID's or where would be a suitable or safe place to put the > >> check/reject code. > >> > >> Thoughts? Suggestions? > >> > >> - Jed > >> > >> P.S. We're a EP1 mod. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > Utilisant le client e-mail révolutionnaire d'Opera : > http://www.opera.com/mail/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

