Thank you for the reply. The following is what I've placed in 
gameinterface.cpp:

 filesystem->AddSearchPath("hl2mp", "GAME");
 filesystem->MountSteamContent(-320);

and this is what I've put into cdll_client_int.cpp:

 filesystem->AddSearchPath("hl2mp", "GAME");
 filesystem->MountSteamContent(-320);

as per the wiki page I linked. I tried searching for the text '312' in the 
solution but found no references to it either...


----- Original Message ----- 
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Sunday, June 15, 2008 6:27 PM
Subject: Re: [hlcoders] MountFilesystem(312) failed


> are you trying to mount 312? because hl2mp's appid is 320
>
> On Sun, Jun 15, 2008 at 2:01 AM, Jason Manson <[EMAIL PROTECTED]> 
> wrote:
>
>> Hi guys,
>>
>> I have a slight problem. Whenever I try to run my mod (based on HL2MP, 
>> used
>> http://developer.valvesoftware.com/wiki/Mounting_Other_Content to mount
>> the HL2MP content when I noticed a few things missing) using the Source
>> Dedicated Server, I get the following message:
>>
>> "Mountfilesystem(312) failed:
>> SteamMountFilesystem(wholebunchofnumbers) failed with error 5: No
>> Steam Content servers are available"
>>
>> I read somewhere that I had to copy my mod directory into the
>> steamapps/username/source dedicated server/ directory so I did that, and
>> used the program from the Tools tab in Steam. I tried starting a straight
>> HL2DM server and that works perfectly fine.
>>
>> Any help would be appreciated. I've tried Googling and I've only come up
>> with stuff related to Hammer.
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
> -- 
> -Tony
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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>
> 



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