Thanks Tony and Adam - your help is appreciated. I will try this stuff out tonight.
So I've got the srcds updated and installed in a folder. I get it to download all the hl2dm files. I then try the following command in the command prompt: e:\srcds\srcds.exe -console -game hl2dm +map dm_lockdown +maxplayers 16 -autoupdate and absolutely nothing happens. No error, no new window, nothing. It just does back to the command prompt. What am I doing wrong? :( Once I get that working - I'm assuming all I need to do alter my gameinfo file as below, place my mod in the /orangebox/ folder and replace the "hl2dm" in the command above with "mymod"? Sorry for the 20 questions - thanks for the help thus far. I know it's getting a little off-topic... ----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Tuesday, June 17, 2008 1:25 AM Subject: Re: [hlcoders] MountFilesystem(312) failed > you dont have to copy anything, that's what the change to gameinfo.txt is > for. > > SearchPaths > { > Game |gameinfo_path|. > Game |all_source_engine_paths|hl2 > } > > the all source engine paths thing is for the dedicated server. > because ep1 is for example > srcds\bin > srcds\hl2 > srcds\hl2mp > srcds\someep1mod > and orange box is > srcds\orangebox\bin > srcds\orangebox\tf > srcds\orangebox\someobmod > > > so if you've got an orange box mod in the orangebox folder, your > gameinfo.txt needs that for search path so it can load the content and > whatnot from srcds\hl2 so there's no duplication. > > On Mon, Jun 16, 2008 at 6:39 AM, Adam Buckland <[EMAIL PROTECTED]> > wrote: > >> You have to access the hldsupdatetool via the command prompt >> >> Tutorial -> >> http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093 >> >> If you're using ep1 engine, you need to update for hl2mp, rather than >> cstrike as written in this tut >> >> Once you've done that, you launch the server by the command prompt >> with the arguments "-console -game "C:\Program Files\Steam\SteamApps >> \SourceMods\YourModName" >> >> If you're running OB engine, I had to fiddle, a bit by updating to TF2 >> (to download the OB binaries) as well, and copying the >> binaries from the orangebox/bin to bin/. Does anyone have a better >> solution to this? >> >> On 16 Jun 2008, at 11:27, Jason Manson wrote: >> >> > Thank you for the reply. I tried searching for a way to run my mod via >> > hldsupdate but there's nothing really out there that helpful >> > (closest I >> > found was this >> > https://support.steampowered.com/kb_article.php?ref=6758-TCMF-2234 >> > however >> > it's not exactly clear on what to do with user-created mods). >> > Coupled with >> > the fact that when I run the hldsupdatetool it opens a second command >> > prompt, displays some text for a split second and closes the window, >> > makes >> > it rather hard to work with. Anyone know of a tutorial that helps? >> > >> > It's also concerning that there doesn't seem to be an apparent fix >> > for my >> > original problem too, as I even commented out all my changes to the >> > stock >> > code (it was simply adding those mount commands) and tried running >> > the GUI >> > SDS again and got the same error. It doesn't sound like a great base >> > to >> > build a multiplayer mod off of? :( >> > >> > >> > ----- Original Message ----- >> > From: "Adam Buckland" <[EMAIL PROTECTED]> >> > To: "Discussion of Half-Life Programming" < >> [email protected] >> > > >> > Sent: Sunday, June 15, 2008 9:09 PM >> > Subject: Re: [hlcoders] MountFilesystem(312) failed >> > >> > >> >> I had this problem. I think it's a bug in the Steam/GUI version of >> >> SrcDS, since when I tried running my mod from the console (ie using >> >> hldsupdate tool, etc) it worked fine. >> >> >> >> >> >> On 15 Jun 2008, at 11:58, Jason Manson wrote: >> >> >> >>> Thank you for the reply. The following is what I've placed in >> >>> gameinterface.cpp: >> >>> >> >>> filesystem->AddSearchPath("hl2mp", "GAME"); >> >>> filesystem->MountSteamContent(-320); >> >>> >> >>> and this is what I've put into cdll_client_int.cpp: >> >>> >> >>> filesystem->AddSearchPath("hl2mp", "GAME"); >> >>> filesystem->MountSteamContent(-320); >> >>> >> >>> as per the wiki page I linked. I tried searching for the text '312' >> >>> in the >> >>> solution but found no references to it either... >> >>> >> >>> >> >>> ----- Original Message ----- >> >>> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> >> >>> To: "Discussion of Half-Life Programming" >> >>> <[email protected] >> >>>> >> >>> Sent: Sunday, June 15, 2008 6:27 PM >> >>> Subject: Re: [hlcoders] MountFilesystem(312) failed >> >>> >> >>> >> >>>> are you trying to mount 312? because hl2mp's appid is 320 >> >>>> >> >>>> On Sun, Jun 15, 2008 at 2:01 AM, Jason Manson >> >>>> <[EMAIL PROTECTED]> >> >>>> wrote: >> >>>> >> >>>>> Hi guys, >> >>>>> >> >>>>> I have a slight problem. Whenever I try to run my mod (based on >> >>>>> HL2MP, >> >>>>> used >> >>>>> http://developer.valvesoftware.com/wiki/Mounting_Other_Content to >> >>>>> mount >> >>>>> the HL2MP content when I noticed a few things missing) using the >> >>>>> Source >> >>>>> Dedicated Server, I get the following message: >> >>>>> >> >>>>> "Mountfilesystem(312) failed: >> >>>>> SteamMountFilesystem(wholebunchofnumbers) failed with error 5: No >> >>>>> Steam Content servers are available" >> >>>>> >> >>>>> I read somewhere that I had to copy my mod directory into the >> >>>>> steamapps/username/source dedicated server/ directory so I did >> >>>>> that, and >> >>>>> used the program from the Tools tab in Steam. I tried starting a >> >>>>> straight >> >>>>> HL2DM server and that works perfectly fine. >> >>>>> >> >>>>> Any help would be appreciated. I've tried Googling and I've only >> >>>>> come up >> >>>>> with stuff related to Hammer. >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>> archives, >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>>> >> >>>>> >> >>>> >> >>>> >> >>>> -- >> >>>> -Tony >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > -Tony > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

