Thanks Tony and Adam - your help is appreciated. I will try this stuff out 
tonight.

So I've got the srcds updated and installed in a folder. I get it to 
download all the hl2dm files. I then try the following command in the 
command prompt:

e:\srcds\srcds.exe -console -game hl2dm +map dm_lockdown +maxplayers 
16 -autoupdate

and absolutely nothing happens. No error, no new window, nothing. It just 
does back to the command prompt. What am I doing wrong? :(

Once I get that working - I'm assuming all I need to do alter my gameinfo 
file as below, place my mod in the /orangebox/ folder and replace the 
"hl2dm" in the command above with "mymod"?

Sorry for the 20 questions - thanks for the help thus far. I know it's 
getting a little off-topic...


----- Original Message ----- 
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, June 17, 2008 1:25 AM
Subject: Re: [hlcoders] MountFilesystem(312) failed


> you dont have to copy anything, that's what the change to gameinfo.txt is
> for.
>
>        SearchPaths
>        {
>            Game                |gameinfo_path|.
>            Game                |all_source_engine_paths|hl2
>        }
>
> the all source engine paths thing is for the dedicated server.
> because ep1 is for example
> srcds\bin
> srcds\hl2
> srcds\hl2mp
> srcds\someep1mod
> and orange box is
> srcds\orangebox\bin
> srcds\orangebox\tf
> srcds\orangebox\someobmod
>
>
> so if you've got an orange box mod in the orangebox folder, your
> gameinfo.txt needs that for search path so it can load the content and
> whatnot from srcds\hl2 so there's no duplication.
>
> On Mon, Jun 16, 2008 at 6:39 AM, Adam Buckland <[EMAIL PROTECTED]>
> wrote:
>
>> You have to access the hldsupdatetool via the command prompt
>>
>> Tutorial ->
>> http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093
>>
>> If you're using ep1 engine, you need to update for hl2mp, rather than
>> cstrike as written in this tut
>>
>> Once you've done that, you launch the server by the command prompt
>> with the arguments "-console -game "C:\Program Files\Steam\SteamApps
>> \SourceMods\YourModName"
>>
>> If you're running OB engine, I had to fiddle, a bit by updating to TF2
>> (to download the OB binaries) as well, and copying the
>> binaries from the orangebox/bin to bin/. Does anyone have a better
>> solution to this?
>>
>> On 16 Jun 2008, at 11:27, Jason Manson wrote:
>>
>> > Thank you for the reply. I tried searching for a way to run my mod via
>> > hldsupdate but there's nothing really out there that helpful
>> > (closest I
>> > found was this
>> > https://support.steampowered.com/kb_article.php?ref=6758-TCMF-2234
>> > however
>> > it's not exactly clear on what to do with user-created mods).
>> > Coupled with
>> > the fact that when I run the hldsupdatetool it opens a second command
>> > prompt, displays some text for a split second and closes the window,
>> > makes
>> > it rather hard to work with. Anyone know of a tutorial that helps?
>> >
>> > It's also concerning that there doesn't seem to be an apparent fix
>> > for my
>> > original problem too, as I even commented out all my changes to the
>> > stock
>> > code (it was simply adding those mount commands) and tried running
>> > the GUI
>> > SDS again and got the same error. It doesn't sound like a great base
>> > to
>> > build a multiplayer mod off of? :(
>> >
>> >
>> > ----- Original Message -----
>> > From: "Adam Buckland" <[EMAIL PROTECTED]>
>> > To: "Discussion of Half-Life Programming" <
>> [email protected]
>> > >
>> > Sent: Sunday, June 15, 2008 9:09 PM
>> > Subject: Re: [hlcoders] MountFilesystem(312) failed
>> >
>> >
>> >> I had this problem. I think it's a bug in the Steam/GUI version of
>> >> SrcDS, since when I tried running my mod from the console (ie using
>> >> hldsupdate tool, etc) it worked fine.
>> >>
>> >>
>> >> On 15 Jun 2008, at 11:58, Jason Manson wrote:
>> >>
>> >>> Thank you for the reply. The following is what I've placed in
>> >>> gameinterface.cpp:
>> >>>
>> >>> filesystem->AddSearchPath("hl2mp", "GAME");
>> >>> filesystem->MountSteamContent(-320);
>> >>>
>> >>> and this is what I've put into cdll_client_int.cpp:
>> >>>
>> >>> filesystem->AddSearchPath("hl2mp", "GAME");
>> >>> filesystem->MountSteamContent(-320);
>> >>>
>> >>> as per the wiki page I linked. I tried searching for the text '312'
>> >>> in the
>> >>> solution but found no references to it either...
>> >>>
>> >>>
>> >>> ----- Original Message -----
>> >>> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
>> >>> To: "Discussion of Half-Life Programming"
>> >>> <[email protected]
>> >>>>
>> >>> Sent: Sunday, June 15, 2008 6:27 PM
>> >>> Subject: Re: [hlcoders] MountFilesystem(312) failed
>> >>>
>> >>>
>> >>>> are you trying to mount 312? because hl2mp's appid is 320
>> >>>>
>> >>>> On Sun, Jun 15, 2008 at 2:01 AM, Jason Manson
>> >>>> <[EMAIL PROTECTED]>
>> >>>> wrote:
>> >>>>
>> >>>>> Hi guys,
>> >>>>>
>> >>>>> I have a slight problem. Whenever I try to run my mod (based on
>> >>>>> HL2MP,
>> >>>>> used
>> >>>>> http://developer.valvesoftware.com/wiki/Mounting_Other_Content to
>> >>>>> mount
>> >>>>> the HL2MP content when I noticed a few things missing) using the
>> >>>>> Source
>> >>>>> Dedicated Server, I get the following message:
>> >>>>>
>> >>>>> "Mountfilesystem(312) failed:
>> >>>>> SteamMountFilesystem(wholebunchofnumbers) failed with error 5: No
>> >>>>> Steam Content servers are available"
>> >>>>>
>> >>>>> I read somewhere that I had to copy my mod directory into the
>> >>>>> steamapps/username/source dedicated server/ directory so I did
>> >>>>> that, and
>> >>>>> used the program from the Tools tab in Steam. I tried starting a
>> >>>>> straight
>> >>>>> HL2DM server and that works perfectly fine.
>> >>>>>
>> >>>>> Any help would be appreciated. I've tried Googling and I've only
>> >>>>> come up
>> >>>>> with stuff related to Hammer.
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>> archives,
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>
>> >>>>>
>> >>>>
>> >>>>
>> >>>> --
>> >>>> -Tony
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>> please visit:
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>
>> >>>>
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives, please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> -- 
> -Tony
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> 



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