Ben, im part of the moddb team but if you send an email to scott
([EMAIL PROTECTED]) he could re grant you access.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, June 16, 2008 6:44 AM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Post your code!

I don't have access to modify the Forsaken entry on ModDB anymore
unfortunately. I would have no problem throwing it up on Google Code, IF the
mod was still being actively developed. The problem was never updating the
code, just art assets and maps. You know there is a problem when coders
start learning how to map ;)

Forsaken could still easily be developed and released for wide public use,
the only thing ever lacking was the final push from artists and mappers to
add the few remaining assets. Unfortunately our lead mapper is now the lead
level designer for Little Big Planet, our lead character artist/animator is
now the lead character artist for Hi-Rez Studio's Global Agenda, and our
lead weapon modeler has worked full-time at Terminal Reality for quite a
while. It's hard for people to work on a game full-time during the day and
come home and work on another game... it's draining on a lot of levels.

The key thing is we all had fun developing Forsaken. All we cared about was
making a game that WE enjoyed playing, and at that we succeeded. It's just
unfortunate that despite the amount of time we poured into the project, the
general public never really got to see what we were doing. That's why I'm
releasing everything now... to let others enjoy it. There's the fringe
benefit for everyone else out there in getting to learn from our source
code, there's some pretty cool stuff tucked away in there. One of them being
the ability to have a mapper create the win conditions for a map that
depends on the team.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: Sunday, June 15, 2008 5:27 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Post your code!

You could put it on ModDB too.

http://www.moddb.com/mods/3591/forsaken/downloads

Ben Everett wrote:
> Copyright isn't an issue at all, distribution is. I'll contact FilePlanet
> and FileShack to have them host it. You can already nab all art assets and
> code from:
> http://www.obike.net/forsaken/Forsaken%20Release.rar
>
> I'll upload a installation file for the mod itself shortly.
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
> Sent: Sunday, June 15, 2008 2:33 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Post your code!
>
> Watch out for copyright. It doesn't matter if you can get in touch with 
> them any more: it's still not your work.
>
> Otherwise, bring it on! :-)
>
> Ben Everett wrote:
>   
>> Hmm, since Forsaken is now officially dead (can't get in touch w/ anyone
>> anymore) I've thought about releasing the source code, art assets, and
map
>> assets for free as well as the last playable build of the game. What
would
>> you guys think of that?
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
>> Sent: Saturday, June 14, 2008 4:30 AM
>> To: hlcoders
>> Subject: [hlcoders] Post your code!
>>
>> Do you have any code lying around that might be useful to others? Why 
>> not share it?
>>
>> http://developer.valvesoftware.com/wiki/Category:Free_source_code
>>
>>
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>>
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>>     
> please visit:
>   
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>>
>>
>>   
>>     
>
>
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