Most of this is done in Lua. I have a searchable version of all the Lua code here:
http://code.garrysmod.com/ Here's how the balloon is made (Even though it doesn't make much sense) http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua All the sandbox entities are here http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities The balloon just uses a motion controller to pull upwards (see the physicssimulate function) http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua I simplified the motion controller a bit for Lua, but there's some examples of using it in the sdk (I think the gravity gun uses one) garry On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED]> wrote: > Yeah Garry I would like to see how you coded balloons..:) as well as basic > functions like spawing an object(via a weapon trace im guessing) and > freezing it..Thanks for youe help the other day with the phycannon to by the > way, it worked..just now have to figure out getting the movment to be > smoother..though im guessing now its not predicted that kinda hard:) > cheers > Adam > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

