You didn't answer my question though :( On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]> wrote:
> Most of this is done in Lua. I have a searchable version of all the > Lua code here: > > http://code.garrysmod.com/ > > Here's how the balloon is made (Even though it doesn't make much sense) > > > http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua > > All the sandbox entities are here > > > http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities > > The balloon just uses a motion controller to pull upwards (see the > physicssimulate function) > > > http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua > > I simplified the motion controller a bit for Lua, but there's some > examples of using it in the sdk (I think the gravity gun uses one) > > garry > On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED]> > wrote: > > Yeah Garry I would like to see how you coded balloons..:) as well as > basic > > functions like spawing an object(via a weapon trace im guessing) and > > freezing it..Thanks for youe help the other day with the phycannon to by > the > > way, it worked..just now have to figure out getting the movment to be > > smoother..though im guessing now its not predicted that kinda hard:) > > cheers > > Adam > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

