You didn't answer my question though :(

On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]>
wrote:

> Most of this is done in Lua. I have a searchable version of all the
> Lua code here:
>
> http://code.garrysmod.com/
>
> Here's how the balloon is made (Even though it doesn't make much sense)
>
>
> http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua
>
> All the sandbox entities are here
>
>
> http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities
>
> The balloon just uses a motion controller to pull upwards (see the
> physicssimulate function)
>
>
> http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua
>
> I simplified the motion controller a bit for Lua, but there's some
> examples of using it in the sdk (I think the gravity gun uses one)
>
> garry
> On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED]>
> wrote:
> > Yeah Garry I would like to see how you coded balloons..:) as well as
> basic
> > functions like spawing an object(via a weapon trace im guessing) and
> > freezing it..Thanks for youe help the other day with the phycannon to by
> the
> > way, it worked..just now have to figure out getting the movment to be
> > smoother..though im guessing now its not predicted that kinda hard:)
> > cheers
> > Adam
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