I had this problem for about 2 days. It was crashing in InitialSpawn.
At first I thought it was something to do with the call to gamestats
in InitialSpawn.

What I think fixed it for me was this. I compared all of Valve's files
with all of mine, and deleted the files that Valve had deleted but
were still hanging around in my local svn. After that it worked. So
I'm guessing maybe Valve moved a .h and something in my code was
including the old header instead of the new, updated moved one,
resulting in some crazy undebuggable corruption.

garry

On Sat, Jul 5, 2008 at 12:55 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> A friend had the same problem. Turn optimization of and it should work fine.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang
> Sent: Saturday, July 05, 2008 7:24 PM
> To: [email protected]
> Subject: [hlcoders] beta crash related to FinishClientPutInServer
>
> Hey all
> Thanks for suggesting that I switch to the new Beta SDK.
>
> I just merged my code with the new SDK, an OB HL2MP game.
>
> As soon as the player loads into the game, a crash occurs in
> hl2mp_client.cpp as shown from the dump:
>
> void FinishClientPutInServer( CHL2MP_Player *pPlayer )
> {
>    pPlayer->InitialSpawn();
>    pPlayer->Spawn();
>
> ....
>
> It gets weird. I tried this right before that line:
>
>
>    if(pPlayer == NULL)
>        return;
>
> And it still crashes.
>
> Any idea if this is an SDK issue? Or did I do something wrong with my code
> merge? What might possible cause this crash?
>
> Thanks.
>
> ~M
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