yes i had about the same problem. it seems to crash without reason in initalspawn but the crashdump did not point to anything of value.
i later tracked it to the gamestats system calls. all odd crashes and problems were fixed by deleting the files: game/client/statgather.(h/cpp) game/server/gamestats.(h/cpp) the project points to the gamestats files within game/shared so it seems it was including the items from the server folder causing the odd crashing. so if anyone else is having a odd problem like this make sure those files are deleted then rebuild the solution. On Sat, Jul 5, 2008 at 5:13 AM, Garry Newman <[EMAIL PROTECTED]> wrote: > I had this problem for about 2 days. It was crashing in InitialSpawn. > At first I thought it was something to do with the call to gamestats > in InitialSpawn. > > What I think fixed it for me was this. I compared all of Valve's files > with all of mine, and deleted the files that Valve had deleted but > were still hanging around in my local svn. After that it worked. So > I'm guessing maybe Valve moved a .h and something in my code was > including the old header instead of the new, updated moved one, > resulting in some crazy undebuggable corruption. > > garry > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders