Did it give you a real error? Mine crashed because someone made
"Client.dll" instead of "client.dll".

This is the error I
got....http://img225.imageshack.us/img225/6398/screenshot013xe9.jpg

proof ...http://img68.imageshack.us/img68/7045/screenshot026gs1.jpg

On Sat, Jul 5, 2008 at 7:13 AM, Garry Newman <[EMAIL PROTECTED]> wrote:
> I had this problem for about 2 days. It was crashing in InitialSpawn.
> At first I thought it was something to do with the call to gamestats
> in InitialSpawn.
>
> What I think fixed it for me was this. I compared all of Valve's files
> with all of mine, and deleted the files that Valve had deleted but
> were still hanging around in my local svn. After that it worked. So
> I'm guessing maybe Valve moved a .h and something in my code was
> including the old header instead of the new, updated moved one,
> resulting in some crazy undebuggable corruption.
>
> garry
>
> On Sat, Jul 5, 2008 at 12:55 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
>> A friend had the same problem. Turn optimization of and it should work fine.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang
>> Sent: Saturday, July 05, 2008 7:24 PM
>> To: [email protected]
>> Subject: [hlcoders] beta crash related to FinishClientPutInServer
>>
>> Hey all
>> Thanks for suggesting that I switch to the new Beta SDK.
>>
>> I just merged my code with the new SDK, an OB HL2MP game.
>>
>> As soon as the player loads into the game, a crash occurs in
>> hl2mp_client.cpp as shown from the dump:
>>
>> void FinishClientPutInServer( CHL2MP_Player *pPlayer )
>> {
>>    pPlayer->InitialSpawn();
>>    pPlayer->Spawn();
>>
>> ....
>>
>> It gets weird. I tried this right before that line:
>>
>>
>>    if(pPlayer == NULL)
>>        return;
>>
>> And it still crashes.
>>
>> Any idea if this is an SDK issue? Or did I do something wrong with my code
>> merge? What might possible cause this crash?
>>
>> Thanks.
>>
>> ~M
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>
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