Did it give you a real error? Mine crashed because someone made "Client.dll" instead of "client.dll".
This is the error I got....http://img225.imageshack.us/img225/6398/screenshot013xe9.jpg proof ...http://img68.imageshack.us/img68/7045/screenshot026gs1.jpg On Sat, Jul 5, 2008 at 7:13 AM, Garry Newman <[EMAIL PROTECTED]> wrote: > I had this problem for about 2 days. It was crashing in InitialSpawn. > At first I thought it was something to do with the call to gamestats > in InitialSpawn. > > What I think fixed it for me was this. I compared all of Valve's files > with all of mine, and deleted the files that Valve had deleted but > were still hanging around in my local svn. After that it worked. So > I'm guessing maybe Valve moved a .h and something in my code was > including the old header instead of the new, updated moved one, > resulting in some crazy undebuggable corruption. > > garry > > On Sat, Jul 5, 2008 at 12:55 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: >> A friend had the same problem. Turn optimization of and it should work fine. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang >> Sent: Saturday, July 05, 2008 7:24 PM >> To: [email protected] >> Subject: [hlcoders] beta crash related to FinishClientPutInServer >> >> Hey all >> Thanks for suggesting that I switch to the new Beta SDK. >> >> I just merged my code with the new SDK, an OB HL2MP game. >> >> As soon as the player loads into the game, a crash occurs in >> hl2mp_client.cpp as shown from the dump: >> >> void FinishClientPutInServer( CHL2MP_Player *pPlayer ) >> { >> pPlayer->InitialSpawn(); >> pPlayer->Spawn(); >> >> .... >> >> It gets weird. I tried this right before that line: >> >> >> if(pPlayer == NULL) >> return; >> >> And it still crashes. >> >> Any idea if this is an SDK issue? Or did I do something wrong with my code >> merge? What might possible cause this crash? >> >> Thanks. >> >> ~M >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

