Right now the SDK is stored in a GCF file. This has a few limitations:

- To easily access the files they all need to be extracted to Windows' 
file system, wasting disc space
- We need to manually click the Refresh SDK Content button every time 
there's a tool update
- Launching it takes ages as Steam makes sure the core files are present 
and correct
- Each Steam user on a computer will end up with their own copy of 
everything

Wouldn't it make more sense to use NCF? The GCF is replaced by an NCF 
index file, while the content is downloaded to a shared folder. There's 
no need for duplication, no need to refreshing anything, less waiting 
around...

So long as the SDK code is stored in a compressed archive and not loose 
on-disc, it's win-win. :-)


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