another issue would then be that everyone would share the same
configurations, if the sdk was moved to a common place.


On Mon, Jul 7, 2008 at 3:47 PM, Jonas 'Sortie' Termansen <[EMAIL PROTECTED]>
wrote:

> Interesting idea. If I understand the NCF system correctly, it's just
> normal files placed inside a Steam sub-folder in SteamApps/. Doesn't that
> mean it is harder for Valve to update the game?  But you clearly have a
> point. While switching to this system will be a bit of work, it should be
> pretty easy to get used to.
>
> The question is, is these advantages really worth the effort to port it to
> a NCF, and how will the semiamathourish modders handle this when all their
> tools suddently are somewhere else and they don't have the experience to fix
> it.
>
>
> Hmm, I'm not sure. Any other viewpoints?
>
> ----- Original Message -----
> From: "Tom Edwards" <[EMAIL PROTECTED]>
> To: "hlcoders" <hlcoders@list.valvesoftware.com>
> Sent: Monday, July 07, 2008 9:24 PM
> Subject: [hlcoders] Switch the SDK to NCF
>
>
> > Right now the SDK is stored in a GCF file. This has a few limitations:
> >
> > - To easily access the files they all need to be extracted to Windows'
> > file system, wasting disc space
> > - We need to manually click the Refresh SDK Content button every time
> > there's a tool update
> > - Launching it takes ages as Steam makes sure the core files are present
> > and correct
> > - Each Steam user on a computer will end up with their own copy of
> > everything
> >
> > Wouldn't it make more sense to use NCF? The GCF is replaced by an NCF
> > index file, while the content is downloaded to a shared folder. There's
> > no need for duplication, no need to refreshing anything, less waiting
> > around...
> >
> > So long as the SDK code is stored in a compressed archive and not loose
> > on-disc, it's win-win. :-)
> >
> >
> > _______________________________________________
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> >
>
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>


-- 
-Tony
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