Interesting idea. If I understand the NCF system correctly, it's just normal 
files placed inside a Steam sub-folder in SteamApps/. Doesn't that mean it is 
harder for Valve to update the game?  But you clearly have a point. While 
switching to this system will be a bit of work, it should be pretty easy to get 
used to.

The question is, is these advantages really worth the effort to port it to a 
NCF, and how will the semiamathourish modders handle this when all their tools 
suddently are somewhere else and they don't have the experience to fix it.


Hmm, I'm not sure. Any other viewpoints?

----- Original Message ----- 
From: "Tom Edwards" <[EMAIL PROTECTED]>
To: "hlcoders" <hlcoders@list.valvesoftware.com>
Sent: Monday, July 07, 2008 9:24 PM
Subject: [hlcoders] Switch the SDK to NCF


> Right now the SDK is stored in a GCF file. This has a few limitations:
> 
> - To easily access the files they all need to be extracted to Windows' 
> file system, wasting disc space
> - We need to manually click the Refresh SDK Content button every time 
> there's a tool update
> - Launching it takes ages as Steam makes sure the core files are present 
> and correct
> - Each Steam user on a computer will end up with their own copy of 
> everything
> 
> Wouldn't it make more sense to use NCF? The GCF is replaced by an NCF 
> index file, while the content is downloaded to a shared folder. There's 
> no need for duplication, no need to refreshing anything, less waiting 
> around...
> 
> So long as the SDK code is stored in a compressed archive and not loose 
> on-disc, it's win-win. :-)
> 
> 
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