Yeah, it works fine if I replace invulnerable_on.wav (so long as the
server isn't pure).
Garry Newman wrote:
> Can you replace any of the sounds? I would have thought that it would
> be reading that file from inside the gcf instead of from the disk..
>
> garry
>
> On Wed, Jul 9, 2008 at 11:11 PM, Tom Edwards <[EMAIL PROTECTED]> wrote:
>
>> I've spent a happy evening dubbing 80s pop epics and glam rock over
>> TF2's ubercharge sound, and it works perfectly when I use playgamesound.
>> But when I connect to a server, even if sv_pure = 0 the stock sound
>> plays. I have a horrible feeling it's because the path of the actual
>> sound file is passed to the client instead of the soundscript entry.
>>
>> Here's what's on my client:
>>
>> TFPlayer.InvulnerableOn
>> {
>> channel CHAN_STATIC
>> volume 1
>> soundlevel SNDLVL_120dB
>> rndwave
>> {
>> wave player/invulnerable_on_crimsontide.wav
>> wave player/invulnerable_on_darkness.wav
>> wave player/invulnerable_on_flashdance.wav
>> wave player/invulnerable_on_heart.wav
>> wave player/invulnerable_on_italianjob.wav
>> wave player/invulnerable_on_katebush.wav
>> wave player/invulnerable_on_marvingaye.wav
>> wave player/invulnerable_on_nightwish.wav
>> wave player/invulnerable_on_pirates.wav
>> wave player/invulnerable_on_queen.wav
>> wave player/invulnerable_on_strawbs.wav
>> }
>> }
>>
>> Here's what's on all servers not started by me:
>>
>> TFPlayer.InvulnerableOn
>> {
>> channel CHAN_STATIC
>> volume 1
>> soundlevel SNDLVL_120dB
>> wave player/invulnerable_on.wav
>> }
>>
>> I'm not actually overwriting invulnerable_on.wav, so I can only conclude
>> that the soundscript is being bypassed.
>>
>> Not only is this very irritating, but it must be a real waste of
>> bandwidth to network a string for every damn server-side sound (consider
>> vo\heavy_thanksfortheteleporter01.wav, 37 ASCII characters for that!).
>> Is there any way around it? Perhaps it's a good area to look at
>> optimising traffic in?
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders