Yeah, it works fine if I replace invulnerable_on.wav (so long as the 
server isn't pure).

Garry Newman wrote:
> Can you replace any of the sounds? I would have thought that it would
> be reading that file from inside the gcf instead of from the disk..
>
> garry
>
> On Wed, Jul 9, 2008 at 11:11 PM, Tom Edwards <[EMAIL PROTECTED]> wrote:
>   
>> I've spent a happy evening dubbing 80s pop epics and glam rock over
>> TF2's ubercharge sound, and it works perfectly when I use playgamesound.
>> But when I connect to a server, even if sv_pure = 0 the stock sound
>> plays. I have a horrible feeling it's because the path of the actual
>> sound file is passed to the client instead of the soundscript entry.
>>
>> Here's what's on my client:
>>
>> TFPlayer.InvulnerableOn
>> {
>>    channel    CHAN_STATIC
>>    volume    1
>>    soundlevel      SNDLVL_120dB
>>    rndwave
>>    {
>>        wave        player/invulnerable_on_crimsontide.wav
>>        wave        player/invulnerable_on_darkness.wav
>>        wave        player/invulnerable_on_flashdance.wav
>>        wave        player/invulnerable_on_heart.wav
>>        wave        player/invulnerable_on_italianjob.wav
>>        wave        player/invulnerable_on_katebush.wav
>>        wave        player/invulnerable_on_marvingaye.wav
>>        wave        player/invulnerable_on_nightwish.wav
>>        wave        player/invulnerable_on_pirates.wav
>>        wave        player/invulnerable_on_queen.wav
>>        wave        player/invulnerable_on_strawbs.wav
>>    }
>> }
>>
>> Here's what's on all servers not started by me:
>>
>> TFPlayer.InvulnerableOn
>> {
>>    channel    CHAN_STATIC
>>    volume    1
>>    soundlevel      SNDLVL_120dB
>>    wave        player/invulnerable_on.wav
>> }
>>
>> I'm not actually overwriting invulnerable_on.wav, so I can only conclude
>> that the soundscript is being bypassed.
>>
>> Not only is this very irritating, but it must be a real waste of
>> bandwidth to network a string for every damn server-side sound (consider
>> vo\heavy_thanksfortheteleporter01.wav, 37 ASCII characters for that!).
>> Is there any way around it? Perhaps it's a good area to look at
>> optimising traffic in?
>>
>>
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>>
>>     
>
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