Very cool! Thats exactly what i was asking, i will have fun with this:P

On Thu, Jul 10, 2008 at 11:22 AM, Yahn Bernier
<[EMAIL PROTECTED]> wrote:
> Not sure if I fully understand exactly what you are trying to do, but
> this syntax on the server:
>>> TFPlayer.InvulnerableOn
>>> {
>>>    channel    CHAN_STATIC
>>>    volume    1
>>>    soundlevel      SNDLVL_120dB
>>>    rndwave
>>>    {
>>>        wave        player/invulnerable_on_crimsontide.wav
>>>        wave        player/invulnerable_on_darkness.wav
>>>        wave        player/invulnerable_on_flashdance.wav
>>>        wave        player/invulnerable_on_heart.wav
>>>        wave        player/invulnerable_on_italianjob.wav
>>>        wave        player/invulnerable_on_katebush.wav
>>>        wave        player/invulnerable_on_marvingaye.wav
>>>        wave        player/invulnerable_on_nightwish.wav
>>>        wave        player/invulnerable_on_pirates.wav
>>>        wave        player/invulnerable_on_queen.wav
>>>        wave        player/invulnerable_on_strawbs.wav
>>>    }
>>> }
>
> Will make the server choose one of the wavs at random any time the
> "TFPlayer.InvulnerableOn" script sound is emitted.
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> Sent: Thursday, July 10, 2008 9:05 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Replacing a single scripted sound with
> arandomscripted sound
>
> Can a server be configured to do a random wav by only using a script?
>
> On Thu, Jul 10, 2008 at 10:48 AM, Yahn Bernier
> <[EMAIL PROTECTED]> wrote:
>> The server determines which of the actual .wavs from the soundscript
> to
>> play, so client side changes will be ignored.
>>
>> Yahn
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
>> Sent: Thursday, July 10, 2008 8:37 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Replacing a single scripted sound with a
>> randomscripted sound
>>
>> I want to know this, but just in general. Can a sound script be
>> configured to use a random sound??
>>
>> On Wed, Jul 9, 2008 at 5:11 PM, Tom Edwards <[EMAIL PROTECTED]>
>> wrote:
>>> I've spent a happy evening dubbing 80s pop epics and glam rock over
>>> TF2's ubercharge sound, and it works perfectly when I use
>> playgamesound.
>>> But when I connect to a server, even if sv_pure = 0 the stock sound
>>> plays. I have a horrible feeling it's because the path of the actual
>>> sound file is passed to the client instead of the soundscript entry.
>>>
>>> Here's what's on my client:
>>>
>>> TFPlayer.InvulnerableOn
>>> {
>>>    channel    CHAN_STATIC
>>>    volume    1
>>>    soundlevel      SNDLVL_120dB
>>>    rndwave
>>>    {
>>>        wave        player/invulnerable_on_crimsontide.wav
>>>        wave        player/invulnerable_on_darkness.wav
>>>        wave        player/invulnerable_on_flashdance.wav
>>>        wave        player/invulnerable_on_heart.wav
>>>        wave        player/invulnerable_on_italianjob.wav
>>>        wave        player/invulnerable_on_katebush.wav
>>>        wave        player/invulnerable_on_marvingaye.wav
>>>        wave        player/invulnerable_on_nightwish.wav
>>>        wave        player/invulnerable_on_pirates.wav
>>>        wave        player/invulnerable_on_queen.wav
>>>        wave        player/invulnerable_on_strawbs.wav
>>>    }
>>> }
>>>
>>> Here's what's on all servers not started by me:
>>>
>>> TFPlayer.InvulnerableOn
>>> {
>>>    channel    CHAN_STATIC
>>>    volume    1
>>>    soundlevel      SNDLVL_120dB
>>>    wave        player/invulnerable_on.wav
>>> }
>>>
>>> I'm not actually overwriting invulnerable_on.wav, so I can only
>> conclude
>>> that the soundscript is being bypassed.
>>>
>>> Not only is this very irritating, but it must be a real waste of
>>> bandwidth to network a string for every damn server-side sound
>> (consider
>>> vo\heavy_thanksfortheteleporter01.wav, 37 ASCII characters for
> that!).
>>> Is there any way around it? Perhaps it's a good area to look at
>>> optimising traffic in?
>>>
>>>
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>>>
>>
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