Can a server be configured to do a random wav by only using a script? On Thu, Jul 10, 2008 at 10:48 AM, Yahn Bernier <[EMAIL PROTECTED]> wrote: > The server determines which of the actual .wavs from the soundscript to > play, so client side changes will be ignored. > > Yahn > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nick > Sent: Thursday, July 10, 2008 8:37 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Replacing a single scripted sound with a > randomscripted sound > > I want to know this, but just in general. Can a sound script be > configured to use a random sound?? > > On Wed, Jul 9, 2008 at 5:11 PM, Tom Edwards <[EMAIL PROTECTED]> > wrote: >> I've spent a happy evening dubbing 80s pop epics and glam rock over >> TF2's ubercharge sound, and it works perfectly when I use > playgamesound. >> But when I connect to a server, even if sv_pure = 0 the stock sound >> plays. I have a horrible feeling it's because the path of the actual >> sound file is passed to the client instead of the soundscript entry. >> >> Here's what's on my client: >> >> TFPlayer.InvulnerableOn >> { >> channel CHAN_STATIC >> volume 1 >> soundlevel SNDLVL_120dB >> rndwave >> { >> wave player/invulnerable_on_crimsontide.wav >> wave player/invulnerable_on_darkness.wav >> wave player/invulnerable_on_flashdance.wav >> wave player/invulnerable_on_heart.wav >> wave player/invulnerable_on_italianjob.wav >> wave player/invulnerable_on_katebush.wav >> wave player/invulnerable_on_marvingaye.wav >> wave player/invulnerable_on_nightwish.wav >> wave player/invulnerable_on_pirates.wav >> wave player/invulnerable_on_queen.wav >> wave player/invulnerable_on_strawbs.wav >> } >> } >> >> Here's what's on all servers not started by me: >> >> TFPlayer.InvulnerableOn >> { >> channel CHAN_STATIC >> volume 1 >> soundlevel SNDLVL_120dB >> wave player/invulnerable_on.wav >> } >> >> I'm not actually overwriting invulnerable_on.wav, so I can only > conclude >> that the soundscript is being bypassed. >> >> Not only is this very irritating, but it must be a real waste of >> bandwidth to network a string for every damn server-side sound > (consider >> vo\heavy_thanksfortheteleporter01.wav, 37 ASCII characters for that!). >> Is there any way around it? Perhaps it's a good area to look at >> optimising traffic in? >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

