The server determines which of the actual .wavs from the soundscript to
play, so client side changes will be ignored.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Thursday, July 10, 2008 8:37 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Replacing a single scripted sound with a
randomscripted sound

I want to know this, but just in general. Can a sound script be
configured to use a random sound??

On Wed, Jul 9, 2008 at 5:11 PM, Tom Edwards <[EMAIL PROTECTED]>
wrote:
> I've spent a happy evening dubbing 80s pop epics and glam rock over
> TF2's ubercharge sound, and it works perfectly when I use
playgamesound.
> But when I connect to a server, even if sv_pure = 0 the stock sound
> plays. I have a horrible feeling it's because the path of the actual
> sound file is passed to the client instead of the soundscript entry.
>
> Here's what's on my client:
>
> TFPlayer.InvulnerableOn
> {
>    channel    CHAN_STATIC
>    volume    1
>    soundlevel      SNDLVL_120dB
>    rndwave
>    {
>        wave        player/invulnerable_on_crimsontide.wav
>        wave        player/invulnerable_on_darkness.wav
>        wave        player/invulnerable_on_flashdance.wav
>        wave        player/invulnerable_on_heart.wav
>        wave        player/invulnerable_on_italianjob.wav
>        wave        player/invulnerable_on_katebush.wav
>        wave        player/invulnerable_on_marvingaye.wav
>        wave        player/invulnerable_on_nightwish.wav
>        wave        player/invulnerable_on_pirates.wav
>        wave        player/invulnerable_on_queen.wav
>        wave        player/invulnerable_on_strawbs.wav
>    }
> }
>
> Here's what's on all servers not started by me:
>
> TFPlayer.InvulnerableOn
> {
>    channel    CHAN_STATIC
>    volume    1
>    soundlevel      SNDLVL_120dB
>    wave        player/invulnerable_on.wav
> }
>
> I'm not actually overwriting invulnerable_on.wav, so I can only
conclude
> that the soundscript is being bypassed.
>
> Not only is this very irritating, but it must be a real waste of
> bandwidth to network a string for every damn server-side sound
(consider
> vo\heavy_thanksfortheteleporter01.wav, 37 ASCII characters for that!).
> Is there any way around it? Perhaps it's a good area to look at
> optimising traffic in?
>
>
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