The server determines which of the actual .wavs from the soundscript to play, so client side changes will be ignored.
Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Thursday, July 10, 2008 8:37 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Replacing a single scripted sound with a randomscripted sound I want to know this, but just in general. Can a sound script be configured to use a random sound?? On Wed, Jul 9, 2008 at 5:11 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > I've spent a happy evening dubbing 80s pop epics and glam rock over > TF2's ubercharge sound, and it works perfectly when I use playgamesound. > But when I connect to a server, even if sv_pure = 0 the stock sound > plays. I have a horrible feeling it's because the path of the actual > sound file is passed to the client instead of the soundscript entry. > > Here's what's on my client: > > TFPlayer.InvulnerableOn > { > channel CHAN_STATIC > volume 1 > soundlevel SNDLVL_120dB > rndwave > { > wave player/invulnerable_on_crimsontide.wav > wave player/invulnerable_on_darkness.wav > wave player/invulnerable_on_flashdance.wav > wave player/invulnerable_on_heart.wav > wave player/invulnerable_on_italianjob.wav > wave player/invulnerable_on_katebush.wav > wave player/invulnerable_on_marvingaye.wav > wave player/invulnerable_on_nightwish.wav > wave player/invulnerable_on_pirates.wav > wave player/invulnerable_on_queen.wav > wave player/invulnerable_on_strawbs.wav > } > } > > Here's what's on all servers not started by me: > > TFPlayer.InvulnerableOn > { > channel CHAN_STATIC > volume 1 > soundlevel SNDLVL_120dB > wave player/invulnerable_on.wav > } > > I'm not actually overwriting invulnerable_on.wav, so I can only conclude > that the soundscript is being bypassed. > > Not only is this very irritating, but it must be a real waste of > bandwidth to network a string for every damn server-side sound (consider > vo\heavy_thanksfortheteleporter01.wav, 37 ASCII characters for that!). > Is there any way around it? Perhaps it's a good area to look at > optimising traffic in? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

