What does your diffuse texture look like? can you post it so i can take a closer look?
----- Original Message ---- From: Marc Krenn <[EMAIL PROTECTED]> To: Discussion of Half-Life Programming <[email protected]> Sent: Sunday, 13 July, 2008 6:49:10 PM Subject: Re: [hlcoders] My decals are being 'bordered' by filtering I'm not a coder, but I'm afraid you can't do anything about that. Best regards, Marc On Sun, Jul 13, 2008 at 6:36 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > Compare these two shots: > > http://developer.valvesoftware.com/wiki/Image:Decal_anisotropic.jpg > http://developer.valvesoftware.com/wiki/Image:Decal_point.jpg > > Where does the border in the first image come from? Is there anything > can do about it? It looks OK on the top edge, but the torn edge on the > right looks horrible. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________ Not happy with your email address?. Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

