What does your diffuse texture look like? can you post it so i can take a 
closer look?



----- Original Message ----
From: Marc Krenn <[EMAIL PROTECTED]>
To: Discussion of Half-Life Programming <[email protected]>
Sent: Sunday, 13 July, 2008 6:49:10 PM
Subject: Re: [hlcoders] My decals are being 'bordered' by filtering

I'm not a coder, but I'm afraid you can't do anything about that.

Best regards,
Marc

On Sun, Jul 13, 2008 at 6:36 PM, Tom Edwards <[EMAIL PROTECTED]>
wrote:

> Compare these two shots:
>
> http://developer.valvesoftware.com/wiki/Image:Decal_anisotropic.jpg
> http://developer.valvesoftware.com/wiki/Image:Decal_point.jpg
>
> Where does the border in the first image come from? Is there anything
> can do about it? It looks OK on the top edge, but the torn edge on the
> right looks horrible.
>
>
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