Try: http://www.aeroxp.org/board/index.php?showtopic=7216

This appears to be the same problem as outlined in the above link.

// Adam

Tom Edwards wrote:
> Dammit, GIMP's behaviour of removing colour information for 100% 
> transparent pixels has come back to haunt me. There's no way I can 
> extend colour information under the alpha mask without switching to 
> another program...anyone got any (free) suggestions?
> 
> Robert Briscoe wrote:
>> diffuse is just the texture without alpha. looking at your texture I can see 
>> the problem right away:http://www.littlelostpoly.co.uk/PVT/Misc/fix01.jpg
>> the black background needs to better match the posters.
>> i've uploaded the fixed vtf for you here so you can get a closer 
>> look:http://www.littlelostpoly.co.uk/PVT/Misc/posterbatch01 copy.zip
>>
>>
>>
>> ----- Original Message ----
>> From: Tom Edwards <[EMAIL PROTECTED]>
>> To: Discussion of Half-Life Programming <[email protected]>
>> Sent: Sunday, 13 July, 2008 7:19:45 PM
>> Subject: Re: [hlcoders] My decals are being 'bordered' by filtering
>>
>> What's a diffuse texture when it's at home?
>>
>> Regardless of the answer to that, here's the whole VTF:
>>
>> http://steamreview.org/personal/enclave/posterbatch01.zip
>>
>> Robert Briscoe wrote:
>>   
>>> What does your diffuse texture look like? can you post it so i can take a 
>>> closer look?
>>>
>>>
>>>
>>> ----- Original Message ----
>>> From: Marc Krenn <[EMAIL PROTECTED]>
>>> To: Discussion of Half-Life Programming <[email protected]>
>>> Sent: Sunday, 13 July, 2008 6:49:10 PM
>>> Subject: Re: [hlcoders] My decals are being 'bordered' by filtering
>>>
>>> I'm not a coder, but I'm afraid you can't do anything about that.
>>>
>>> Best regards,
>>> Marc
>>>
>>> On Sun, Jul 13, 2008 at 6:36 PM, Tom Edwards <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>   
>>>     
>>>> Compare these two shots:
>>>>
>>>> http://developer.valvesoftware.com/wiki/Image:Decal_anisotropic.jpg
>>>> http://developer.valvesoftware.com/wiki/Image:Decal_point.jpg
>>>>
>>>> Where does the border in the first image come from? Is there anything
>>>> can do about it? It looks OK on the top edge, but the torn edge on the
>>>> right looks horrible.
>>>>
>>>>
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>>>>
>>>>     
>>>>       
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>>>   
>>>     
>>
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>>   
> 
> 
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