Excellent! :-) Many thanks.

Robert Briscoe wrote:
> diffuse is just the texture without alpha. looking at your texture I can see 
> the problem right away:http://www.littlelostpoly.co.uk/PVT/Misc/fix01.jpg
> the black background needs to better match the posters.
> i've uploaded the fixed vtf for you here so you can get a closer 
> look:http://www.littlelostpoly.co.uk/PVT/Misc/posterbatch01 copy.zip
>
>
>
> ----- Original Message ----
> From: Tom Edwards <[EMAIL PROTECTED]>
> To: Discussion of Half-Life Programming <[email protected]>
> Sent: Sunday, 13 July, 2008 7:19:45 PM
> Subject: Re: [hlcoders] My decals are being 'bordered' by filtering
>
> What's a diffuse texture when it's at home?
>
> Regardless of the answer to that, here's the whole VTF:
>
> http://steamreview.org/personal/enclave/posterbatch01.zip
>
> Robert Briscoe wrote:
>   
>> What does your diffuse texture look like? can you post it so i can take a 
>> closer look?
>>
>>
>>
>> ----- Original Message ----
>> From: Marc Krenn <[EMAIL PROTECTED]>
>> To: Discussion of Half-Life Programming <[email protected]>
>> Sent: Sunday, 13 July, 2008 6:49:10 PM
>> Subject: Re: [hlcoders] My decals are being 'bordered' by filtering
>>
>> I'm not a coder, but I'm afraid you can't do anything about that.
>>
>> Best regards,
>> Marc
>>
>> On Sun, Jul 13, 2008 at 6:36 PM, Tom Edwards <[EMAIL PROTECTED]>
>> wrote:
>>
>>   
>>     
>>> Compare these two shots:
>>>
>>> http://developer.valvesoftware.com/wiki/Image:Decal_anisotropic.jpg
>>> http://developer.valvesoftware.com/wiki/Image:Decal_point.jpg
>>>
>>> Where does the border in the first image come from? Is there anything
>>> can do about it? It looks OK on the top edge, but the torn edge on the
>>> right looks horrible.
>>>
>>>
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>>>     
>>>       
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>
>
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