Hi, recently I had some troubles with a mod I was planning on making and 
eventually started thinking more and more that it was to complicated to 
make, during that time I got an idea for a different mod instead that 
would be much more simplistic and could then be expanded without looking 
incomplete.
2 of the people that were on my previous project also agreed it was to 
complicated anyway and hopped over as well.

Like the first project however we still lack a coder, but the point of 
this message is not to recruit one though so hear me out.

The mod is gonna be called FragOut! and rather then convetional weapons 
you get only grenades, not just the regular ones but different ones will 
be available on spawn or pickup as well.
So codewise there's actually only 3 things to do:
1. Using the tutorial on VDC make sure there's a working teammenu and 
underlying team structure(I am however leaving mp_teamplay as a bool 
rather then forcing it to be on, so the mod can be played as deatmatch 
or team deathmatch)
2. Make copies of the grenades and mod the code until they have the 
desired effect
3. Allow to pickup primed grenade with the use key like regular items 
and increasing the throwing range(when pushing left mouse button)

So since there isn't a huge lot to do besides these 2 things and maybe 
some smaller things I figured since I attempted coding before(but hated 
it) I could pull myself together and give it another spin though I have 
no intention of keeping on doing the coding work. I plan to do a bit 
small time code work on the grenades and hope that by then getting 
content out a real coder can be attracted to work for the mod.

Anyway since I have really little to none experience with coding and am 
blindly seeking my through the code using bits of unhelpfull tutorials 
to get me through the darkness I still have the following 3 questions 
about grenade code unanswered:
1. There seems to be alot of different .h and .cpp files on grenades, 
such as frag.cpp weapon_grenade.cpp, grenade.cpp and so on. So now I 
wonder, which of these is actually the grenade you get as a weapon and 
can be multiplied to create multiple grenades with different effects?
2. What is the purpose of all these other grenade files?
3. I found things like damage and area of effect but I couldnt find the 
actual effect upon detonating(such as being instructed to do damage on 
detonate and show explosion effect), so where is the effect determined 
and what would be involved to say change it to do things like freezing 
players or pushing players(I know for one that there's wind entitties to 
use for maps, would there be any way to incorporate wind effects to push 
players into a grenade)

Well hope you didn't find this mail to long, tried to keep it short but 
didn't really work out.

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