I think you'll find it's defined in the weapons script file. i.e. weapon_mygrenade.txt
Theres a section that defines weapon sounds and these refer to sounds defined in weapon_sounds.txt. Hope that helps. - Jed 2008/7/30 Yorg Kuijs <[EMAIL PROTECTED]>: > Alright another question: > I started on adding a new grenade, all went well, it's in game though > its still using the same ammo as the regular grenade, however it will > have a unique sound replacing the regular bleeps and explosion but I > can't find out how to change sounds of it individually. > > I found the script file named weapon_sounds.txt where you can set what > .wavs to use for certain situations such as exploding but this would > effect all the other grenade sounds to. So my problem is finding how to > make it so grenades can use different sounds for explosions and even the > bleeping after its thrown. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

