nah there's only a few sounds defined there
but I found what I was looking for in the code, but again if I change
this it will count that for all the grenades so I want to make something
like:
if weapon_frag.cpp
{
playsound1
}
if weapon_superfrag.cpp
{
playsound2
]
I have no idea how to do this though, basically I have different code
for the weapons themselves(what you see in hand) but they all take data
from basegrenade_shared.cpp and thats where I can also determine
explosion sounds but I need a way to make if's for playing sound 1 for
nade 1, sound 2 for nade 2, sound 3 for nade 3, etc etc.
I'm new to coding so I don't know how to do this, already trying some
things but doesn't work... yet
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