Yes, every new update to the demo system would mean including a new
DLL as well as keeping all of the previous DLL versions in existence.
It is a small price to pay to keep all of the
Demoversion(insertversionshere).dll on the hard drive. Hard drives are
getting half as expensive every 2 years. I would gladly have even
500mb of demoversion(1-84).dll if I knew that demos would last
forever. I should have made my previous email clear about keeping all
previous DLL. Sorry.

On Thu, Sep 18, 2008 at 11:15 AM, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
> Wouldn't you also need the appropriate client/server libraries that match up
> with the version you recorded the demos in?
>
> On Thu, Sep 18, 2008 at 4:24 PM, Nick <[EMAIL PROTECTED]> wrote:
>
>> The only possible solution valve could do for such a thing is a version
>> system.
>>
>> Valve GAME ENGINE demo control interface>
>>
>> Demoversion1.dll
>> Demoversion2.dll
>> Demoversion3.dll
>> Demoversion4.dll <newest one is added instead of replacing the old one
>>
>> Every saved demo uses specific version ID that enables it to work with
>> the previous Demoversion1.dll.
>>
>> As long as the "<demo control interface>" remains the same, or keeps
>> the same functionality, it should last as long as the engine does.
>>
>>
>> On Thu, Sep 18, 2008 at 9:28 AM, botman <[EMAIL PROTECTED]> wrote:
>> > Nick wrote:
>> >> A new format that won't have this problem? LOLOL
>> >
>> > Maybe they're going to store everything in a text file?  XML?  :)
>> >
>> > --
>> > Jeffrey "botman" Broome
>> >
>> > _______________________________________________
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>> >
>> >
>>
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