Kevin, I love you.

Valve broke all the batch tools for the Orange Box and forced me to use 
Hammer!

While I've just tried it once, it's much faster than Hammer and is quite 
simple. The only problem is that the UI is really ugly, but I can live with 
that of course. I'd be really interesting in knowing how you emulated 
Hammer, what you did to make batch compiles work. Maybe release the source 
code under some closed license?

A suggestion is to make the Open File button default to the .vmf dir set in 
the GameConfig.txt?

Great work, keep on improving this!

Sortie

----- Original Message ----- 
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, October 14, 2008 9:46 PM
Subject: [hlcoders] Level Compile Tool - Custom Mod Questions


> Some questions for folks working on Custom Mods:
>
>    I've just released a level compile manager, basically a multithreaded
> GUI front-end for compiling maps outside of Hammer.
>
> You can see pics and download the tool from here:
> http://qsextreme.com/vbct
>
> I've implemented support for custom mods but it appears that custom mods
> that are released in-GCF with assigned appids won't work natively with
> Hammer, the contents have to be extracted and put into the sourcemods 
> folder
> for them to work with the SDK.  I set the tool up to work properly if 
> there
> are two installs like this on a client system but I need mod teams to make
> sure this scheme works properly with their mod.
>
> The tool also has support for VMPI, although the DLLs are somewhat broken 
> in
> the SDK right now.
>
> I have the tool set up to launch VMPI workers but it probably could be
> improved. If your mod team does use or would like to use VMPI please let 
> me
> know so I can improve this feature for you.
>
> VMPI will work for EP1 games and vVIS is ok for Orangebox games but vRAD 
> for
> OB will crash in vmpi mode.  Valve has an updated set of EP1 DLLs
> (unreleased) but has yet to update those changes into the OrangeBox DLLs.
>
> One other feature I'm working on now is group compiles, the ability for 
> mod
> teams to submit a list of maps that they want to compile in one run.  If
> you're part of a team that does / would like to do this please let me 
> know.
>
> Certainly if any of you see anything that could be improved with how the
> tool works please let me know offlist, I welcome comments, wish-list items
> and constructive criticism.
>
> qUiCkSiLvEr
>
>
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