nevermind the first, I was to hung up on trying to do it the grenade entity that I forgot I could do it in the weapon file but it still doesn't work though.
Tried the following in the functions for throwing, rolling, etc: if ( !fThrewGrenade ) { pGrenade->FollowEntity( this, false); } else { pGrenade->StopFollowingEntity(); } does the stopfollowingentity even work? or is the bool not working? thoughts? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders