nevermind the first, I was to hung up on trying to do it the grenade 
entity that I forgot I could do it in the weapon file but it still 
doesn't work though.

Tried the following in the functions for throwing, rolling, etc:

        if ( !fThrewGrenade )
        {
            pGrenade->FollowEntity( this, false);
        }
        else
        {
            pGrenade->StopFollowingEntity();
        }

does the stopfollowingentity even work?
or is the bool not working?

thoughts?

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