Been at it for about a day and I can't really find a way to check for if the grenade is thrown or not and changing between the entity following the player or been thrown away. I can do one or the other, I can also do it by having it create but that's not what I want.
The velocity is defined in the weapon file but it's set in the grenade file when it's created and as far as I know I can't check if the grenade is thrown in the entity file, it can(and is already) done on the weapons file to check if you threw grenade and if so it draws new grenade but in the entity I don't know of a way to do it. So any pointers on what I could try out/experiment with? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders