You have to change the Color Correction Enable logic in the rendering code. There is basically a bool that is populated with a few different logic cases in one line that determines if it will do color correction or not. By default it won't enable the color correction unless there is actual color correction being used in the map or by the code currently.
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Briscoe Sent: Tuesday, November 18, 2008 3:06 PM To: Discussion of Half-Life Programming Subject: [hlcoders] Weapon lag in OB not working properly? Hi guys, I've been working with a coder on a small mod using the Orange Box sdk and we have run into a small problem regarding the weapons lag. By this I mean the movement of weapon model when turning/moving etc in 1st person. Right now the weapon is 'stiff' in that there is no secondary motion/sway/lag when turning. A good example of this 'lag/sway' is shown about 15 secs into this video: http://www.youtube.com/watch?v=mT-tV7zOEPU&feature=related For some reason it seems broken in the OB sdk by default and we're not sure how to fix it (or even if it's fixable). Also I've noticed that the colorcorrectionui function also seems to be broken, as in you can change the settings and see the ui, but it has no affect in-game, if anyone has managed to fix this also some advice would be great! thanks! Rob _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

