You have to change the Color Correction Enable logic in the rendering code.
There is basically a bool that is populated with a few different logic cases
in one line that determines if it will do color correction or not. By
default it won't enable the color correction unless there is actual color
correction being used in the map or by the code currently.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Briscoe
Sent: Tuesday, November 18, 2008 3:06 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] Weapon lag in OB not working properly?

Hi guys,
 
I've been working with a coder on a small mod using the Orange Box sdk and
we have run into a small problem regarding the weapons lag. By this I mean
the movement of weapon model when turning/moving etc in 1st person. Right
now the weapon is 'stiff' in that there is no secondary motion/sway/lag when
turning. A good example of this 'lag/sway' is shown about 15 secs into this
video: http://www.youtube.com/watch?v=mT-tV7zOEPU&feature=related
 
For some reason it seems broken in the OB sdk by default and we're not sure
how to fix it (or even if it's fixable).
 
Also I've noticed that the colorcorrectionui function also seems to be
broken, as in you can change the settings and see the ui, but it has no
affect in-game, if anyone has managed to fix this also some advice would be
great! thanks!
 
Rob


      

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