It's about as hazardous as the Fmod DLLs that shipped with Sven Coop and
Natural Selection. I've run many test multiplayer servers with VAC installed
playing a fun game of Paranoia DM. Still haven't been banned.

On Sat, Nov 15, 2008 at 2:40 AM, Andrew Lucas <[EMAIL PROTECTED]>wrote:

>
> Hello there people.
>
> I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for
> around 4 years now.
> I began programming about 2 years ago, and one of my main goals was to get
> stencil
> shadows working on the GoldSrc engine. Now, with the help of Paranoia's
> hacked opengl32
> library, I could get the stencil buffer set, and with BUzer's help, I could
> get working stencil
> shadows working ingame, with great success.
>
> Now, one of my main concerns is the hacked OpenGL library, as it's
> hazardous to use with
> VAC, and I thought that maybe in the next engine update, perhaps a hook
> could be made
> with the client, so that perhaps we could access the pixelformatdescriptor
> before SetPixelFormat
> is called.
>
> Anyone who is interested can check the mod out here:
> http://www.moddb.com/mods/10920/raven-city
>
> Thanks.
> Andrew.
> _________________________________________________________________
> Discover the new Windows Vista
> http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to