I would suggest to use CG or GLSL Shaders. We are doing the same (CG) 
for ESF and yeah no VAC problems here =)
Here is a video of some of our fx enhancements in GoldSrc
http://www.moddb.com/mods/earths-special-forces/videos/weather#imagebox 
<-- some weather fx that we might include
http://www.moddb.com/mods/earths-special-forces/videos/updates-1-3-recap 
<-- some enhancements that are already in the game( at least inteam^^ )
http://www.moddb.com/mods/earths-special-forces/videos/burning-sky#imagebox 
<-- same like the weather fx, just as an burning sky

Regards
Green

Andrew Lucas schrieb:
> Hello there people.
>  
> I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around 
> 4 years now.
> I began programming about 2 years ago, and one of my main goals was to get 
> stencil
> shadows working on the GoldSrc engine. Now, with the help of Paranoia's 
> hacked opengl32
> library, I could get the stencil buffer set, and with BUzer's help, I could 
> get working stencil
> shadows working ingame, with great success.
>  
> Now, one of my main concerns is the hacked OpenGL library, as it's hazardous 
> to use with
> VAC, and I thought that maybe in the next engine update, perhaps a hook could 
> be made
> with the client, so that perhaps we could access the pixelformatdescriptor 
> before SetPixelFormat
> is called. 
>  
> Anyone who is interested can check the mod out here: 
> http://www.moddb.com/mods/10920/raven-city
>  
> Thanks.
> Andrew.
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