I would suggest to use CG or GLSL Shaders. We are doing the same (CG) for ESF and yeah no VAC problems here =) Here is a video of some of our fx enhancements in GoldSrc http://www.moddb.com/mods/earths-special-forces/videos/weather#imagebox <-- some weather fx that we might include http://www.moddb.com/mods/earths-special-forces/videos/updates-1-3-recap <-- some enhancements that are already in the game( at least inteam^^ ) http://www.moddb.com/mods/earths-special-forces/videos/burning-sky#imagebox <-- same like the weather fx, just as an burning sky
Regards Green Andrew Lucas schrieb: > Hello there people. > > I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around > 4 years now. > I began programming about 2 years ago, and one of my main goals was to get > stencil > shadows working on the GoldSrc engine. Now, with the help of Paranoia's > hacked opengl32 > library, I could get the stencil buffer set, and with BUzer's help, I could > get working stencil > shadows working ingame, with great success. > > Now, one of my main concerns is the hacked OpenGL library, as it's hazardous > to use with > VAC, and I thought that maybe in the next engine update, perhaps a hook could > be made > with the client, so that perhaps we could access the pixelformatdescriptor > before SetPixelFormat > is called. > > Anyone who is interested can check the mod out here: > http://www.moddb.com/mods/10920/raven-city > > Thanks. > Andrew. > _________________________________________________________________ > Discover the new Windows Vista > http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

