I'm having some trouble moving a func_brush entity I created in hammer. I'm
trying to start the entity moving in an upward direction at the start of the
game, but SetAbsVelocity doesn't seem to do anything. The desired behavior
is that a lava graphic and it's child trigger will start moving upward at
the start of a match. Am I using the wrong entity type for this? I've also
tried using a func_movelinear also with no success. Please help - this is
for a school project, and as of yet we haven't been able to get any help
from the TAs or professor.

       CBaseEntity *pSpot = NULL;
       pSpot = gEntList.FindEntityByClassname( pSpot, "func_brush" );
       pSpot->SetAbsVelocity(Vector(0.0f,0.0f,100.0f));
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