I'm not in a position to test this out, but it seems promising. Do you
happen to know of somewhere I could look at a reference implementation that
shows how to start an entity moving along the track in code?

On Mon, Dec 8, 2008 at 12:07 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:

> A func_brush is the proper entity to use, but instead of moving it upwards
> in your code, I think a better route is to set it on a path in Hammer and
> have it move upwards according to the track. Here's some info on how to get
> that going:
>
> http://developer.valvesoftware.com/wiki/Path_track
>
> --
> Jorge "Vino" Rodriguez
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