I'm not in a position to test this out, but it seems promising. Do you happen to know of somewhere I could look at a reference implementation that shows how to start an entity moving along the track in code?
On Mon, Dec 8, 2008 at 12:07 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > A func_brush is the proper entity to use, but instead of moving it upwards > in your code, I think a better route is to set it on a path in Hammer and > have it move upwards according to the track. Here's some info on how to get > that going: > > http://developer.valvesoftware.com/wiki/Path_track > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

