You might be fighting the physics engine..try changing the move type ala:

entity->SetMoveType( MOVETYPE_NONE );

The parameter can be one of many -- you can find them throughout the code.
In VStudio, Go to edit, find in files, select entire solution and type
MOVETYPE..

Steve



On Mon, Dec 8, 2008 at 2:31 PM, Andrew Jones <[EMAIL PROTECTED]> wrote:
> I'm not in a position to test this out, but it seems promising. Do you
> happen to know of somewhere I could look at a reference implementation that
> shows how to start an entity moving along the track in code?
>
> On Mon, Dec 8, 2008 at 12:07 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
>> A func_brush is the proper entity to use, but instead of moving it upwards
>> in your code, I think a better route is to set it on a path in Hammer and
>> have it move upwards according to the track. Here's some info on how to get
>> that going:
>>
>> http://developer.valvesoftware.com/wiki/Path_track
>>
>> --
>> Jorge "Vino" Rodriguez
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