You might be fighting the physics engine..try changing the move type ala: entity->SetMoveType( MOVETYPE_NONE );
The parameter can be one of many -- you can find them throughout the code. In VStudio, Go to edit, find in files, select entire solution and type MOVETYPE.. Steve On Mon, Dec 8, 2008 at 2:31 PM, Andrew Jones <[EMAIL PROTECTED]> wrote: > I'm not in a position to test this out, but it seems promising. Do you > happen to know of somewhere I could look at a reference implementation that > shows how to start an entity moving along the track in code? > > On Mon, Dec 8, 2008 at 12:07 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > >> A func_brush is the proper entity to use, but instead of moving it upwards >> in your code, I think a better route is to set it on a path in Hammer and >> have it move upwards according to the track. Here's some info on how to get >> that going: >> >> http://developer.valvesoftware.com/wiki/Path_track >> >> -- >> Jorge "Vino" Rodriguez >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

