A func_brush is the proper entity to use, but instead of moving it upwards in your code, I think a better route is to set it on a path in Hammer and have it move upwards according to the track. Here's some info on how to get that going:
http://developer.valvesoftware.com/wiki/Path_track -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

