A func_brush is the proper entity to use, but instead of moving it upwards
in your code, I think a better route is to set it on a path in Hammer and
have it move upwards according to the track. Here's some info on how to get
that going:

http://developer.valvesoftware.com/wiki/Path_track

-- 
Jorge "Vino" Rodriguez
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to