I've run into this limit myself and as far as I know, the only way to bypass it is to modify the engine (something not available thru the SDK). I have spoken with some people who have access to the engine and have succesfully upped the limit, so I know it is possible.. but you just need an engine license to do it :)
Andrew Lucas wrote: > Hello people. > > Lately, I've been making a big map for Half-Life, wich is possibly the > biggest map I've made yet, and I'm having some trouble with the precache > limit built into the engine, wich I had hit earlier today. Now, I could think > of cutting down on the map, but I believe that it's not an option this time, > as the map was built in such a way. > > Now, I was wondering wether there's an option to increase the limit somehow, > like with the -num_edicts parameter implemented earlier. I'd really need to > know this, as the last thing I'd like to do is abandon this map. > > Thanks for your time. > Andrew. > _________________________________________________________________ > Drag n’ drop—Get easy photo sharing with Windows Live™ Photos. > > http://www.microsoft.com/windows/windowslive/photos.aspx > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

