I've run into this limit myself and as far as I know, the only way to 
bypass it is to modify the engine (something not available thru the 
SDK). I have spoken with some people who have access to the engine and 
have succesfully upped the limit, so I know it is possible.. but you 
just need an engine license to do it :)

Andrew Lucas wrote:
> Hello people.
>  
> Lately, I've been making a big map for Half-Life, wich is possibly the 
> biggest map I've made yet, and I'm having some trouble with the precache 
> limit built into the engine, wich I had hit earlier today. Now, I could think 
> of cutting down on the map, but I believe that it's not an option this time, 
> as the map was built in such a way.
>  
> Now, I was wondering wether there's an option to increase the limit somehow, 
> like with the -num_edicts parameter implemented earlier. I'd really need to 
> know this, as the last thing I'd like to do is abandon this map.
>  
> Thanks for your time.
> Andrew.
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