It depends what you want to do with your client precached model. It wont exist on any of the other clients machines unless you create a server side version to tell the clients to create said new client only model. Physics wont work unless you dont mind movement only happening on individual clients instead of in sync on all clients. You could use a representation model on the server but that defeats the purpose.
On Mon, Jan 5, 2009 at 10:15 PM, Andrew Lucas <[email protected]>wrote: > > Well, you might just have given me the best idea, but if I precache models > myself on the client, completely seperate from the engine, won't that cause > problems on the server side perhaps? The server also uses model information > to work, like getting attachment coordinates and such. > > Or could the engine still function properly? > _________________________________________________________________ > Invite your mail contacts to join your friends list with Windows Live > Spaces. It's easy! > > http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

