I'm sure you could scan the engine.dll file and find some sort of offset
like "GetPrecacheLimit()".

2009/1/5 Nick <[email protected]>

> I think valve only releases the goldsrc code if you pay them. Valve's
> history isn't very open source friendly.
>
> About the limit, the only time I've ever hit the limit was due to
> programmer error. If you hit the limit only using entities, I think
> you are mapping wrong.
>
> On Mon, Jan 5, 2009 at 9:49 AM, Andrew Lucas <[email protected]>
> wrote:
> >
> > Aw, bummer.
> >
> > Well, looks like I'll have to use some special techniques to get this
> working.
> >
> > I'd like to ask though, is Valve planning to ever release the source code
> to
> > GoldSrc?
> >
> > I know this has been asked a lot of times, but I have never seen a clear
> answer.
> >
> > Thanks.
> > Andrew.
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-- 
Thanks,
- Saul.
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