I'm sure you could scan the engine.dll file and find some sort of offset like "GetPrecacheLimit()".
2009/1/5 Nick <[email protected]> > I think valve only releases the goldsrc code if you pay them. Valve's > history isn't very open source friendly. > > About the limit, the only time I've ever hit the limit was due to > programmer error. If you hit the limit only using entities, I think > you are mapping wrong. > > On Mon, Jan 5, 2009 at 9:49 AM, Andrew Lucas <[email protected]> > wrote: > > > > Aw, bummer. > > > > Well, looks like I'll have to use some special techniques to get this > working. > > > > I'd like to ask though, is Valve planning to ever release the source code > to > > GoldSrc? > > > > I know this has been asked a lot of times, but I have never seen a clear > answer. > > > > Thanks. > > Andrew. > > _________________________________________________________________ > > News, entertainment and everything you care about at Live.com. Get it > now! > > http://www.live.com/getstarted.aspx > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

