Correct. Unless there's some qc line, but naming them the same is the easiest.
On Thu, Jan 22, 2009 at 9:39 AM, Christopher Harris <[email protected]>wrote: > I think that the two bones that the attachments are offsets of must be the > same name for both models for the bonemerge to be possible. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Andrew > Ritchie > Sent: Thursday, January 22, 2009 9:53 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Client-side only model entity that can be bone > merged? > > We have a load out model that exists only on the client side and the weapon > model for this follows a player model... just elaborate on what it does, > and > the code we use for that weapon setup is. > > m_pLoadoutWeaponModel->FollowEntity(m_pLoadoutModel, true, > m_pLoadoutModel->LookupAttachment( "M1_Root" )); > > It works perfectly for our stationary model, though it does play animations > and the weapon follows fine, the second parameter being the bone merge, and > third come to think of it I don't think M1_Root exists in any of our models > so that passes as an invalid attachment. Hope that helps. > > On Thu, Jan 22, 2009 at 1:20 AM, Tobias Kammersgaard < > [email protected]> wrote: > > > Isn't the weapon world models something like this? > > > > /ScarT (hello Lasershock) > > > > > > 2009/1/22 Jed <[email protected]> > > > > > To my great dismay and embarrassment I can't seem to get this > working... > > :( > > > > > > I want to make a client-side only model entity derived from > > > C_BaseAnimating to attach/detach to models. It's purely the server > > > side of the code doesn't need to know about it at all. I want to use > > > the bonemerge method to attach it to the model and then, when needed, > > > "drop it" as a normal vphysics entity on the client much like debris. > > > > > > Looking through the code, I thought c_gib might be a good place to > > > start but it seems overly simple. BaseCombatWeapon has the relevant > > > bonemerge methods but its both a client and server type entity. > > > > > > So my question is - whats a good template to use for a entity to > > > fulfill the following requirements: > > > > > > * Client side only as it's purely for visual. > > > * Uses FollowEntity and bonemerge to attach to an animating model. > > > * Can be detatched/dropped when needed. > > > > > > - J > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

